FGC Rules & Guide

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FGC Rules

1. Stay Cool! Rules are set for fairness not disputes. Judges will handle everything fairly and respectfully.

2. Only official Takara Tomy and Hasbro Beyblade Burst parts are allowed for competition.

3. No manipulation or alteration of Beyblade parts or accessories from the manufacturers intended use. 

4. No arguing with the judges or anyone. No swaying or influencing the judges decision. Be respectful, have fun. If a question of a ruling or battle verdict comes into play, a blader can always request a secondary judges opinion.

5. Do not obstruct your opponents launch in any way. 

6. No broken parts are allowed. This also includes super awakened layers with extremely sharp or smooth edges. 

7. B-183 DB standard stadium will be used to conduct ranked tournaments. Unranked can use any stadium they choose 😊

  

*NOTE: Nothing outside of the manufactures natural use of the Bey or accessory, that either enhances or changes performance is allowed, ie changing to a longer string within your launcher, forcefully awakening a driver or part (if your part is awakened naturally from play that is ok), gluing parts together, etc. Awakening parts is natural but if your part is so awakened that it is experiencing insomnia it is not allowed. This can be caused from overuse. With drivers, your driver may be illegal if the initial contact point of your driver is completely missing and the secondary contact point is all that reaches the stadium floor. You won't be able to use that. Painting a grip or launcher is ok, painting your Beyblade or any part on it is not ok. The judge will make the overall decision on what is ok and what is not.* 

 

Tournament Play Formats

 

 How To Play

Two players equip their Beyblades onto their launchers. They will place the launchers above the Bey Stadium opening. The judge will ask both participants if they are ready. Once they both say yes, the judge starts the following countdown "3, 2, 1 Go Shoot". Both players will launch simultaneously after hearing the word "Shoot". While battling, no one is allowed to touch the Beystadium or Beyblades until the battle is complete. Each battle starts once both players are confirmed ready, and ends once a point/points are awarded or draw is confirmed.

Players are allowed to review their opponents combo before each match. Judges will ensure all parts are authentic and legal. 

 

How To Win

 

Stamina Finish: Your Beyblade spins longer than your opponents, gain 1 point. A beyblade is spinning as long as it has any rotating movement in the direction it was launched, and has not come to a complete stop (stand still no longer rotating) from when it was launched. (Always wait for the judge to tell you to get your beyblade before reaching into the stadium).

 

Draws: Draws can and do occur often. Please read Single and Team Blader format rules to see how they are managed.

 

Ring Out: You knock your opponents Beyblade completely out of the Bey Stadium to where it can no longer battle, gain 2 points.

If a Beyblade launch does not fall within the stadium or falls into the Beystadium pocket without contacting the opposing Beyblade then a relaunch will be established, only once per match. If this happens two or more times with the same player within the same match then 1 point will be awarded to their opponent each time it occurs. *Within single blader finals, every stadium miss or self KO will constitute as 1 point to the opponent*.

If you or your opponents Beyblade falls out of the stadium into the Beystadium pocket and returns back in still spinning in the direction it was launched, whether it made contact with the opposing Bey or not, the match will continue. 

 

Burst Finish: You burst your opponents Beyblade to were it disassembles via Chip, Layer, Driver, etc., gain 2 points.

Removing +Z, +X, V Gear or any detachable accessory will not constitute as a burst or point.

Sometimes a beyblade can burst without being obvious. If a beyblade completely stops spinning and it falls apart when you pick it up, it is considered burst.

Beyblades that burst or disassemble in the pocket of the Bey Stadium will not be considered a burst, as it is hard to tell whether the opposing bey or the fall from the stadium truly conducted the Burst.

If a burst occurs and the opposing beyblade is ringed out then burst priority will occur. This constitutes that the beyblade that was burst will lose the match.

 

Relaunch: A relaunch can be requested immediately after your Beyblade hits the Beystadium floor. This can be requested if you had a improper launch as in the Beyblade falling off earlier than expected or anything out of your control. Waiting more than 2 seconds of the Beyblade hitting the stadium floor will constitute as you being unable  to request a relaunch.

If a judge notices a malfunction or mishap with your launch they can have you relaunch as well.